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Game Development

”You can interact with a refrigerator: open the door and the light inside turns on. Close the door and the little light goes off. But how many people do you see standing in front of their refrigerators, opening and closing the doors, laughing?”

~ Chris Crawford

If you have a bad user experience in a game, you have a failure. If you have a bad user experience on a website, you have SKAT.dk - People will use it if there’s no alternatives.

 

Games can be inspiring, enlightening, informative, motivating, relaxing, entertaining and so much more. What we think games do so much better than any other medium is teaching and motivating.  

The beginning of any game is always learning the game. Games have mastered the art of teaching people new things, while keeping them engaged, and isn’t that what we all want? 

How we approach game development
1

Pre-production

2

Production

3

Release

4

Post-Release

  • Pre-production

    Pre-production is the first step of the project, and it will lay the foundation for the rest of the project. Everything from the project plan, game design, art styles, and gameplay prototypes.​

    The game concept is a high-level overview of what the game is going to be. What mechanics, game design, economies, platforms, and so on will be developed.​

    Prototype to test technical questions, and prove if it can be done to not. As well as testing if the core mechanics and gameplay will be fun. Sometimes things sound better on paper than they feel in real life.

    game
  • Production

    Flesh out Game Design with the story, rules, content, economics, and so on. We focus on flexibility and try to keep things as flexible as possible.

    Development is ramped up. Additional programmers, artists join the team to ramp up production speed, while ensuring quality stays high. 

    ​The prototype is scrapped, and a proper foundation is set up to build upon to ensure we scale the architecture correctly from day one.

    code
  • Release

    In closed beta, all core mechanics are fleshed out and ready to test.​

    When the game is almost finished, we expand testing to open beta. Focus in this testing phase is user experience and retention​

    Soft-launch is our last step, where we tweak player retention and monetization in selected markets/countries. ​

    When we've reached decided monetization and retention goals we're ready for launch, and will help you through every step.

    release
  • Post-Release

    Throughout the game's lifetime, we can provide Live Operations optimizing player retention, monetization, and player experiences.​

    We do this through a mix of small tweaks such as number balancing and optimization, to major updates such as new content, mechanics, and game modes. 

    post

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WEBINAR: TAKE ADVANTAGE OF GAME TECHNOLOGY IN YOUR BUSINESS - MAY 11
27/04 2021

Take advantage of gamification in your business from a game developer’s perspective

 

See your business from a game developer's point of view and reach the next level of digitalisation.

Our next webinar will focus on showing you how you can use game technology to train and educate your staff and customers, transform your processes and become more digital.

We will inspire you to rethink the way you handle daily processes like a game developer, with several case examples.

Among other things, we will discuss:

  • How to create exciting and empathetic training programs that give your employees a deep understanding of the processes.
  • How to bring digital product training to life with game elements
  • How you can rethink your processes to include gamification(1) in order to increase the motivation among your colleagues.

 

Join the webinar if you want to:

  1. Be inspired by how new technology can change your business
  2. Make your business ready for the next generation of employees who are digital natives.
  3. Find fast ways to implement new processes like onboarding, governance and GDPR.

 

Time:

Tuesday, May 11, 2021 at 14:00-15:00.

The webinar takes place live with Theis Rye on Microsoft Teams. Theis is Game Director at IT Kartellet, which is also part of C2IT Group.

Participation is free and you can sign up here.

 

DO YOU WANT TO KNOW MORE?

Then you are very welcome to contact IT Kartellet

 

  • Theis Rye, Game Director, 25 55 59 55, try@it-kartellet.dk
  • Hanne Breddam, CCO, 42 75 19 44, habr@it-kartellet.dk

 

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We'll blog about everything tech related, from our own experiences with working with various applications, to projects we are proud of and also philosophical topics. Give it a read and get smarter!